Hey. These are some of my renders I did in Blender in the last few years. Most of them were intended as a next-gen replacement for the old good Transport Tycoon game (OpenTTD). You might find them not-so-impressive, well, after all, they're not. I didn't want to let my work rot on hard-drives anymore, so here they are. You might also find a common denominator, which is that in fact, none of these are finished. And most likely, they never will be. If you for some unknown reasons want the .blend files, drop me a line at any email address on this domain.
A project of a futuristic civilian quadcopter (even fully rigged, hoho!). I had a full animation with several different scenes planned but since rendering of one frame in a satisfactory quality takes an hour or two, I guess I will have to revisit and re-render in 2030. Be sure to check back then!
A follow-up to my first tank model (below) is a T-90 lookalike I made for a World of Tanks competition (guess what, it didn't win). There was a mandatory description that I'm copy-pasting here:
T-94E "Export Tank"
A russian export only tank. Developed using tried and tested T-90 components, it is a bit smaller and lightweight version meant to be purchased by "risky" countries such as Syria, Libya, Egypt, Pakistan, Iran and so on.
The main idea behind the tank is high resistance to tanks commonly deployed in such countries - 2nd generation MBTs (e.g. T-72s) (and RPGs) - while being cheaper than contemporary modern vehicles.
The armor protection might seem over the top at first, the tank is protected by - besides the usual composite layered armour - with a modified version of the Kontakt explosive reactive armour. The version used is supposedly up to 70% as effective as the one used on T-90, but should only cost half as much. Same goes for the Sthora countermeasures, that are downgraded as well. Still effective enough, but considerably cheaper. The tank has a mine protection system and the crew is protected against chemical weapons, doesn't however come with anti-nuclear or anti-biological equipment.
Standard 125mm smoothbore gun that has no problems knocking out inferior tanks as well as doing considerable damage to structures using HE-FRAG shells - something that is required in modern urban combat. Secondary armament consists of two 12.7mm machine guns. One is manually operated, the rear one is 360° and fully automatic.
Installed radar-thermal works in sync with the automatic machine gun allowing the tank to switfly kill off any potential "RPG-yielding" threat in nearby vicinity from inside the tank.
Installed engine is reliable and efficient as fuel might become scarce. It is not very powerful, but easier to repair and maintain and has no problems with hot and sandy enviroment.
The tank itself is rather compact, when compared to the T-90, the T-90 is wider by 56 cm and longer by 41 cm.
The overall cost is estimated to be at around 2 million USD, less than 60% of the T-90.
Some WIP renders follow:
IS3-like WW2 Tank
Back when I was spending my time playing World of Tanks, I made this meshup. The idea was "what would a german tank look like should the war continue post 1945". It's a mixture of Soviet, US and German technology including the "pike" from the IS3 series (the chassis is very similar in general), huge turret from the T29-like prototypes and a high-caliber gun + some other german features (e.g. the cupola).
Some WIP renders follow:
This building is most likely the first one I've ever made. Obviously hugely inspired by an image I saw on the tt-forums. I had no idea what I was doing at the time, I tried to copy this and copy that. Well, I guess it only lacks windows now.
This bunch of little building was my follow-up project, I didn't even have to borrow ideas from all over the internet. If I recall correctly, an old building in downtown Prague (Podolí) was an inspiration.
A crane. No, it's not animated.
That beautiful steamer model is not mine, unfortunately.
Oil/Water rig/distribution center
As the title suggests, I never really decided what this project was about. Originally, I wanted it to be an oil rig, but when most work was done, I suddenly realize that it just doesn't look like an oil rig. At all. I had to improvise and rebrand it as an oil refinery or anything doing stuff with/to liquids in general. The most fitting description would be 'that old abandoned building that nobody knows what it was for'.
I even added several construction phases (that's probably when I realized that that's not how oil rigs are born). The last picture in sequence is 7mb high-res (HD wasn't even a catchphrase back then).
There's more (e.g. different versions) to come at the very bottom of this page.
2014 note: Clearly back then we used catch phrases instead of buzzwords.
A local school with a playground. Children, trees and doors are not included.
A non-existent offices of some sort, might be as well a commercial center. Frankly, I was experimenting with reflections. I am not sure if those trees are mine, might as well be..borrowed. But those umbrellas are certainly mine!
Jaderná elektrárna Temelín/Temelín Nuclear Power Station
For the first time I was actually using additional material to help me do stuff, e.g. photos and blueprints. But the project ran into significant difficulties when I couldn't find enough (any) photographs. The project was later abandoned in favor of other things...
Remodeling of TT's own headquarters. Could use some trees...
While the usefulness of having all that eye-candy on top of the superstructure is might debatable, this ship never left the dry-dock.
After several years of doing nothing (in Blender), I made this in 2011 as a first project in Blender 2.5 series. Might as well be the first time I used actual textures. I might finish the planned station, one day. Thanks to Andrew Price of http://www.blenderguru.com/ for his tutorials!